Capes Waiver of Liability

Boring bit of legal requirement, here is our waiver if you’d like a chance to read it before the game. You will need to sign it before the game, but I’ll have copies there.

Minors will need to have an adult on site with them. If that adult is not their parent or guardian, they will need to have their parent/guardian sign the waiver and bring it with them.

Thanks.

Capes Mission Statement

Dear Players,

As we go into our first full weekend event, we wanted to give a brief overview of our goals for staff and players throughout the coming year.  Please feel free to email us with any concerns.

To begin, the purpose of Capes is to provide a cooperative LARP where all Player Characters work on the same side, acting as Superheros to protect society.

As such, we strive to foster a cooperative environment for players.  This means that certain PvP actions such as stealing, or player-killing are not allowed in the Capes environment.

Our goal is to take away direct conflict between players, to the extent that the influence granted from a success will be copied to all players who took part.

Regarding player feedback, we want to listen to players, NPCs, staff, and the community at large in order to tailor our game.  Instead of dictating the game, we would rather build a game with our players.

We have an emphasis on safety.  All LARP weapons will be checked before game to ensure that they are as safe as possible.  Real weapons such as knives, guns (including BB or airsoft guns), etc. are strictly prohibited at Capes events.

We are also a drug and alcohol free game.  This includes tobacco, although players are free to go out of game to their vehicles to smoke.

Personal safety is a heavy consideration.  Please do not make physical contact with another player, NPC, or staff member without their consent.  If another person makes physical contact without your consent, please talk to staff as soon as possible, and we will handle it.  Please keep PDAs to a PG level, as many of our events will be held at locations where that is a standard.

We understand that some players may  feel more comfortable with certain types of roleplay than others.  It is always an option to go out of game if something makes you feel uncomfortable.  You may also report to staff.  In the case of damage flavors that people may feel uncomfortable roleplaying, players always have the option to simply “go unconscious”.

Another emphasis is on fun!  We want all players to be able to have fun playing their characters.  The game is set as a Player vs. Environment game so that everyone can have a chance to work together and share the spotlight.  NPC fun is also a priority.  NPCs can be expected to have several different roles during any game, with difficulty and importance of NPCs being distributed fairly.

We strive to have at least one personal plot encounter with each PC, every event.  It is possible that more personal encounters may happen in a given event.  We encourage players to submit backstories and goals to staff in order to further develop your character’s personal plot.

Capes is not designed to be a business, but instead a community.  Any “profit” made from games fees that exceeds the rental amount for the campsite will go back into the game to provide better equipment for NPCs and treasure for PCs, as well as to provide a more realistic game environment.

That said, it is also one of our goals to send out each NPC as well-costumed for their part as time and budget will allow.

We look forward to gaming with all of you this year, and in years to come.

Your Capes Staff,

Steven Adams, Christine Bair, and Taylor Campbell

 

Capes Rules update – Beta version2

The second version of the beta rules are out, just in time for you all to get your Heroes ready for our first game of the year in May. Some of the changes are:

Less Damage flavors for free, but the option to buy more.

Healing is now a separate skill (and still takes up one of your damage flavors).

Movement skills are now a separate skill and are more unified and clarified. Plus, you can use them in combat now.

Item Crafting and Item Expert got tweaked a bit, trying to find a good balance point. Please, let us know what you think of it.

A whole lot of clarification and cleaned up text in general. Added some example heroes to the specific pages for each power source, so it’s easier to see how you can create heroes within the rules.

Let us know if you have questions or feedback and we hope to see you at our first full game! Thanks.